The game
Four players compete in each game. A MIMIR has
64 questions, divided into
16 quads: sets of four questions connected by a
subject or theme. Each player receives one question from every
quad, so everyone is tested on the same range of subjects.
4players
64questions
16themed quads
8rounds
The game runs across eight rounds. In each round, Player 1
receives two questions, then Player 2, Player 3 and Player 4. The
seating order stays the same throughout. Every correct answer is
worth one point.
Wrong answers and Bonus Attempts
A missed or passed direct question stays live for the other three
players. Every attempt at another player’s question counts as one
Bonus Attempt (BA), whether the answer is right
or wrong. Answering your own question does not create a BA.
The player with the fewest BAs gets first priority on future
passed questions. If players are level on BAs, the question
follows the natural flow-down order from the original player. If
Player 3 misses, that order is Player 4, then Player 1, then
Player 2.
ExamplePlayer 2 misses a question. Players 3 and 1 have
made four BAs each; Player 4 has made six. Player 3 is nominated
first, then Player 1, then Player 4. Fewer previous attempts take
priority; the natural flow-down order breaks the tie.
The reader/scorer keeps track and nominates the next eligible
player by name.
You never have to guess
When nominated, a player may simply say “pass” or “no”. That does
not add a BA, and the question moves on. The
choice is strategic: an ambitious guess may gain a point, but an
unsuccessful attempt can put you further back in line for a
question you are more likely to know.
The clock
Players have 30 seconds for a direct question.
Once it has been passed or answered incorrectly, each nominated
player has five seconds. A fast direct answer or
pass can leave opponents with less time to solve the question
before it reaches them.
After all 64 questions, the final scores determine the result.