The game
Four players compete in each game. A MIMIR has 64 questions, divided into 16 quads: sets of four questions connected by a subject or theme. Each player receives one question from every quad, so everyone is tested on the same range of subjects.
4players
64questions
16themed quads
8rounds
The game runs across eight rounds. In each round, Player 1 receives two questions, then Player 2, Player 3 and Player 4. The seating order stays the same throughout. Every correct answer is worth one point.
Wrong answers and Bonus Attempts
A missed or passed direct question stays live for the other three players. Every attempt at another player’s question counts as one Bonus Attempt (BA), whether the answer is right or wrong. Answering your own question does not create a BA.
The player with the fewest BAs gets first priority on future passed questions. If players are level on BAs, the question follows the natural flow-down order from the original player. If Player 3 misses, that order is Player 4, then Player 1, then Player 2.
ExamplePlayer 2 misses a question. Players 3 and 1 have made four BAs each; Player 4 has made six. Player 3 is nominated first, then Player 1, then Player 4. Fewer previous attempts take priority; the natural flow-down order breaks the tie.
The reader/scorer keeps track and nominates the next eligible player by name.
You never have to guess
When nominated, a player may simply say “pass” or “no”. That does not add a BA, and the question moves on. The choice is strategic: an ambitious guess may gain a point, but an unsuccessful attempt can put you further back in line for a question you are more likely to know.
The clock
Players have 30 seconds for a direct question. Once it has been passed or answered incorrectly, each nominated player has five seconds. A fast direct answer or pass can leave opponents with less time to solve the question before it reaches them.
After all 64 questions, the final scores determine the result.